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Daggerheart Actual Play Episodes

Every Tales by Daggerlight Daggerheart actual play episode, with transcripts, show notes, scene-by-scene timestamps, and content warnings up top.

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Next Listen-Along

Sunday, August 16 · 6 PM ET

Episodes

Episode 14

C1 | Into the Verdance Forest, Part1 | S1E14

Virelia burns behind them. The Verdance waits ahead. After escaping Ghorelitch Mesa, the party leads a frightened group of royal survivors into the cold, wet dark beyond the city walls. For most of them, the forest is a mystery. For Basagar and Severian, it is something stranger than safety. It is home. But home does not mean harmless. The Abrogate is hunting royal blood, the refugees are exhausted, and every fire they light risks being seen by someone, or something, in the trees. The party needs food, shelter, and one quiet night. The Verdance offers two out of three.

Jul 18, 2026• 1h 33m

Episode 13

C1 | Smothered & Covered | S1E13

The Abrogate does not whisper anymore. It speaks to all of Virelia. From the Sovereign’s Perch, a voice calls the crown a cage, the bloodline a lie, and the city itself a thing waiting to be taken back. Some people hear a threat. Some hear permission. And as Virelia begins to turn on itself, the party realizes the streets are no longer safe for anyone carrying royal blood. There is no clean rescue. No heroic charge. No time to save everyone. So Basagar reaches through the strange network of the First Blood and finds King Alric before the Abrogate can. What follows is not a plan. It is a warning, a goodbye, and one last desperate attempt to keep the royal line alive. Now the party has one job: Run. Down through the old tunnels beneath Ghorelitch Mesa, past ancient doors and warnings carved into stone, they flee toward the Verdance Forest with the city collapsing behind them. But Virelia is not the only thing waking up. And some doors were sealed for a reason. **Special Guest:** - Bec Wild - as The Pillar of Land

Jul 4, 2026• 2h 7m

Episode 12

C1 | No Rest for the Weary | S1E12

For once, nobody is actively trying to kill them. That lasts about as long as expected. Battered after the attack on the Ghosts of Ghorelitch headquarters, the party finally gets a moment to breathe, argue, patch wounds, and decide what kind of people they are going to be before someone else decides for them. Seraphina faces the name she escaped, Zeph and Ciaran circle the crown-shaped problem between them, and the group starts to realize that every path forward leads somewhere dangerous. Then Basagar reaches for answers and finds something stranger than pain. A flash of color. A distant connection. A name that should not be easy to forget. But rest is a luxury Virelia cannot afford. When Meesta reveals that the safe house is open, Wilhelm is drunk, and both the king and princess are missing, the party is forced back into the streets before their wounds have even closed. The flags are down. Smoke rises over the castle. The city is listening. And someone else has taken the stage.

Jun 20, 2026• 2h 6m

Episode 0

Talkin bout Daggerlight | E1

Before the blood, bombs, bad decisions, and deeply suspicious mushroom lore, there were six players trying to figure out who the hell they were going to be. Welcome to the first episode of **Talkin bout Daggerlight**, our above-table sidecar where we step away from the main campaign and talk about the characters, choices, mechanics, and chaos behind **Tales by Daggerlight**. In this episode, the cast digs into how Seraphina, Pi N’kuwa, Zeph, Basagar, Severian, and Ciaran came to life. We talk Daggerheart character creation, weird inspirations, comfort classes, anti-edgelord rogues, tragic fungi, character secrets we definitely are not allowed to explain yet, and why this system makes it dangerously easy to turn a single flavor choice into a whole emotional problem. It is part character breakdown, part table therapy, part GM confession booth, and part proof that this entire campaign started because a bunch of friends at Luck Factory Games said, “Wait… should we actually make this a podcast?” So pull up a chair at the Blade’s Edge. We’re not rolling initiative today. We’re just talking 'bout Daggerlight.

Jun 6, 2026• 1h 13m

Episode 11

C1 | Bears, Bombs, Battle with the Abrogate | S1E11

A simple interrogation goes sideways fast. Inside the Ghosts of Ghorelitch headquarters, the crew barely has time to process one explosion before the next threat comes crashing through the smoke. Bombs, blades, magic, and one very large problem turn a locked-room interrogation into a brutal fight for survival. The Abrogate is no longer just a rumor. They are here, they are organized, and they know exactly who they came for. As Seraphina’s past catches up with her in the worst possible way, the party is pushed to its breaking point. Bodies hit the floor, old names carry new danger, and one question hangs over the city: how many people in Virelia are already marked for death? And who decides which name comes next?

May 23, 2026• 2h 11m

Episode 10

C1 | In the Room Where it Happened | S1E10

The safest room in Virelia might be the most dangerous one. Hidden in Ashward with the royal family, the crew finally has a moment to breathe, ask questions, and piece together what the night has revealed. The king is awake, old secrets are surfacing, and every answer seems to point toward something buried deeper than politics. But when a captured enemy offers the first real thread to pull, the room turns tense fast. Names are spoken. Loyalties are tested. Bloodlines, old wounds, and dangerous magic all collide as the party learns that the people hunting them may be closer, older, and far more prepared than anyone wanted to believe. And in Virelia, even a locked room is never truly safe.

May 9, 2026• 2h 4m

Episode 9

C1 | What's the Procedure | S1E9

The procedure is simple. Survive first. Ask questions later. With the castle under attack and the royal chambers no longer safe, the party is forced into a desperate escape through hidden walls, old tunnels, and secrets buried beneath Castle Gorlitch itself. Every step pulls them deeper into a legacy of blood, betrayal, and power that none of them fully understand. But getting out alive is only the beginning. As the royal family fractures under the weight of old truths, the party must decide what comes next: run, fight, hide, or face the rot spreading through Virelia before it consumes everything left standing. And somewhere in the quiet after the chaos, old memories begin to wake.

Apr 25, 2026• 2h 5m

Episode 8

C1 | Like Father Like Son | S1E8

Blood calls to blood. And not all of it is loyal. After surviving a shared vision of ruin, the party pushes deeper into the heart of power itself, Castle Gorlitch, where wealth, control, and secrets sit behind guarded walls. But something is wrong. Old systems are failing. Trust is thin. Beneath polished stone and royal expectation, cracks are already spreading. As truths begin to surface about lineage, legacy, and what the crown has tried to bury, the party finds themselves caught in something far more dangerous than politics. Because while they search for answers… The attack has already begun.

Apr 11, 2026• 1h 42m

Episode 7

C1 | In the Wake of the Lumora | S1E7

They saw how it ends. Now they have to stop it. After witnessing a future where Virelia is torn apart by something far worse than war, the crew is left with a choice: run… or become the only thing standing in its way. But knowing what’s coming doesn’t make them ready for it. As tensions rise and alliances begin to crack, even a simple move through the city turns dangerous. Eyes are watching. Blades are ready. And not everyone hunting them plans to miss twice. Because this time… they’re not the only ones who remember what’s coming.

Mar 28, 2026• 1h 52m

Episode 0

C1 | Seraphina & the Warriors Level Up | S1E6.5

Curious about how leveling works in Daggerheart? This bonus episode walks through the choices, the upgrades, and the chaos that comes with growing stronger. Give it a listen and dive deeper into the mechanics shaping our story. _Spoiler Warning: This episode contains spoilers for Episode 6: Requiem of Blood & Hope. Make sure you're caught up before hitting play._

Mar 26, 2026• 8m 31s

Episode 6

C1 | Requiem of Blood and Hope | S1E6

A royal death has thrown Virelia into chaos. With bounty hunters, guild enforcers, and city guards all closing in, the crew scrambles to stay ahead of the fallout while the streets grow louder and more dangerous by the hour. Every move they make risks exposing them… or starting something much worse. But when the night finally forces them to stop running, the truth behind what they've uncovered hits harder than any blade. And by the time it's over, the city may never see them the same way again.

Mar 14, 2026• 1h 34m

Episode 5

C1 | Pickle & Beats | S1E5

On the run and out of time, the crew claws their way out of the Gutterrun and into Lowthorn looking for anywhere safe to disappear. A risky detour drops them into the Rusted Piper, where blending in means stepping into the spotlight. With eyes already on them and pressure mounting from multiple directions, they gamble on a loud, public play that could buy them breathing room, or put them on everyone’s map.

Feb 28, 2026• 1h 37m

Episode 4

C1 | The Sewer Runs Through It | S1E4

Shaken by what they learned and what they survived, the crew tries to stay moving before the city can decide their fate. Old connections, new complications, and a rising sense of wrongness force quick choices. A desperate pivot lands them somewhere loud, crowded, and dangerously improv-heavy.

Feb 14, 2026• 1h 30m

Episode 3

C1 | Tensions Rise in The Gutterrun | S1E3

Reeling from the Hasp Market attack and a royal death at their feet, the party scrambles to keep Prince Wilhelm alive—only to spark a clash between The Guild and Virelian guards inside Saint Kevarin’s Hollow. With the city tipping toward chaos and a bounty tightening the noose, they flee into the lowest depths of the Gutterrun, uncover a hidden safehouse… and an unexpected “prince” of a very different realm. Just when they think they’ve bought a moment to breathe, a violent close call and a shared vision cracks open a secret that changes everything.

Feb 1, 2026• 1h 58m

Episode 2

C1 | Havoc at the Hasp Market | S1E2

Fungal horrors erupt in the Hasp Market, a royal body hits the ground, and The Guild puts a price on the party—until a final warning hints at what the monsters were really hunting.

Jan 18, 2026• 1h 45m

Episode 1

C1 | Welcome to the Blade's Edge | S1E1

Seven bells ring over Virelia. As the city counts its remaining royal heirs, a quiet morning in the Gutterrun draws dangerous attention—and a missing noble threatens to drag unlikely heroes into the open.

Jan 4, 2026• 2h 1m

Episode 0

C1 | The First Blood Rises - Virelia | S1E0.5

Get to know the lands we will explore together!

Dec 28, 2025• 3m 59s